Vice City
It is my least favorite GTA games. It had the best characters, best voice cast, best atmosphere, and the best soundtrack, but the city was flat and lifeless. Ofcourse, the overall topology of the city won't be changing, but damn if this is not an impressive set of features for a handheld game:
Box art.Mag Scans:
- You'll be playing as Victor Vance - Lance's brother.
- Victor, and his brother Lance, will be playing a big part in Vice City Stories. He's seen in the opening scene of GTA: Vice City, as he get killed by a SWAT team.
- The game takes place in 1984 - two years before GTA: Vice City
- Victor is a 28 year-old US Marine
- Players can now take on the water of Vice City With jet ski's!
- The animations are more life-like and is a ''step-up from previous titles in the series''
- A multiplayer feature similar to the PSP version of LCS is in the game
- VCS is ''much, much bigger than Vice City''
- Some landmarks are half-built or yet to be refurbished to their state circa 1986
- There's new or altered locations and buildings
- All new vehicles and weapons
- You can fly helicopters!
- Radio stations from Vice City make a return
- New weather effects that could include hurricanes
- You can swim in the game!
- Bikes handle better than before
- There's also no more seamless exterior-to-interior gameplay as seen in LCS (There'll be a slight loading time)
- A new addition in Vice City is the chunder-wheel, which you can ride in first-person view!
- Binoculars is in the game
- LCS is ''rookie first-gen PSP title compared to VCS''
- Draw distance is great and is said to be better than Vice City on PS2
- Trip skips make a return (If you die or get busted a taxi will take you back to the location where you received the mission from)
- New animations which give both the lead characters and pedestrians a whole new degree of humanity
- Far richer color palette that brings sunsets to all new levels of beauty, and realism
- Increased density of pedestrians, cars and objects
- Reduction in clumping (where groups of the same model type appear together)
- Far more interiors that its predecessors
- So far there's no word on character and vehicle customization, as well as wall climbing.
- Binoculars can be acquired in the game and used at any time
- The game features a new rocket launcher
- Improved physics, prettier skylines, and far more dynamic lighting
- The sea plane returns to Vice City
- Time-contextual NPC behaviour (party-goers at night, bums at 5am etc.)
- Phil Cassidy can be seen during a loading screen, thus meaning he's back!
- When playing the game, they flew over Diaz's Mansion, the mall, and the Malibu Club
- Character models is sharper than that of GTA: Vice City
- Pop up is minimal, although still very apparent
- As said before, missions will no longer be ''point-to-point A-to-B'' drives
- Jet ski's handle completely different to the boats of the GTA series
- Water is more realistic, and is something that R* wants to take advantage off
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It is really too bad that they have all but torpedoed the game's sales potential since in their desperation to use this franchise to bolster up an entire publisher, people know it will be out on PS2 next fall for $20. If they had waited and done a collection pack like GTA3/VC for $40 they would have been much, much better off in the long run. Between this and the $300 million for an MLB contract that doesn't exclude first parties, I get the impression that Take 2 is hellbent on giving Capcom all the competition they can handle to win the title of "Sega of the New Century." Oh well, at least rearranging the deck chairs will be exceptionally fun while the ship sinks.

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